For sub-AIs, each sub-AI node placed will add the node sub-total of that sub-AI to the AI it's placed in (so if you place the same sub-AI twice, it will be counted twice). The only nodes that count towards your node count are actions and conditions. In sandbox, you are allowed to deploy as many as you want and in tournaments, you are allowed as many as the tournament organizer specifies. In campaign, ranked matches and private matches, you are allowed to deploy 500 nodes per bot. Sub-AIs are basically equivalent to taking the nodes inside and copying them over to the spot that sub-AI node is. Non-counting, non-tagging actions will be turned into instructions to be performed in the next 10 turns.Ĭonnectors serve no purpose other than to let you split one connection line into multiple. Tagging and counting actions will execute immediately, during AI evaluation and subsequent nodes can see the result of their actions. For the next 10 turns, that instruction is executedĪn AI is a graph structure built from nodes and connections between nodes.Īction and Condition nodes are in effect search queries (not dissimilar to SQL queries for example) that are executed.The action is turned into a specific instruction.The AI is evaluated until a valid action is found.Here is the order of operations taken in a tick: If you want to make sure that you pause exactly after the AI of a certain bot is evaluated, before the action is executed, use the "next tick" button with that bot selected.Ī tick is generally considered to be the combination of one AI evaluation followed by 10 turns (0.25 seconds) of simulation. This means that when your bot has just evaluated its AI, the blue bar will be full. Pausing the game will pause it in between turns, AFTER the AI evaluation has run for any bots that evaluate before the next turn. When you click a bot during a match and look at the debugger, there's a blue bar on the bottom that will tell you how many turns you have left to go before you will evaluate your AI. This means in effect that two allies never evaluate their AI before the same turn, because the evaluations are in effect staggered. This means that the first bot of each team will evaluate their AI before the first turn, the second bot of each team will evaluate together before a subsequent turn, etc. Each bot has an instantiation order, decided by the map. Gladiabots looks like a real-time game when you hit play, but it's actually a turn-based simulation running at 40 turns per second. This means that maps are always symmetric (rotationally or mirrored along the middle axis) and if the two teams have the same Team Setup and AI, the match will always be draw, with both teams executing the exact same actions and missing/hitting the exact same shots. Gladiabots is a deterministic and symmetric game. In sandbox, you can use any team setup, in tournaments it can be specified by the tournament creator and in all other cases, a bot class can only make up 35% of your setup, except for assaults, which can be up to 100% of your team. In Gladiabots players carefully construct the AI of their robot squad and send them into the battle arena, iterating, improving and repeating until they outsmart all their opponents across 3 distinct game modes in either the single player campaign, freeplay or in online multiplayer.There are 4 bot classes. I will definitely be more careful in the future. I would like to apologize for the lack of caution on my part. It also does not store any banking data since the in-app purchases are made via Google, Steam or Apple. => Make sure you use up-to-date antivirus, firewall, and anti-malware software.Īs you know, the game does not use any passwords, so your other game or website accounts should not be impacted. => If this is your case, please be extra careful with the emails you receive, as other phishing attempts may arise. the email address of players who played the game on multiple devices In addition to game-specific data that has no monetary value, the database contains the following info: I was recently the target of a social engineering attack via Discord.Ī friend's account, who had previously been attacked by the same group, was used to ask me to download a game they were working on and send them my feedback.Īlthough I cannot verify it, the attackers claim to have extracted the Gladiabots player database.
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